В нулевом фрейме написано catchingact: 1 1 это означает што при попадании начнется 1 фрейм а caughtact: 130 130 это што будет с противником когда ты в него попадеш тобиш у нас обычно на фрейме 130 в дате перса стоит caught или лаинг чото типо этого а в фрейме 1 и других фреймах pic: xxx вместо xxx тот кадр который вам надо(ну это и дураку понятно=_=)
НУ ЕСТЕСТВЕННО У ТЕБЯ ФРЕЙМЫ БУДУТ НЕ ТАКИЕ ТАК ШТО НЕ ЗАБУДТЕ ИЗМЕНИТЬ catchingact: 1 1 на catchingact: xxx xxx
ВМЕСТО XXX тот фрейм который надо))
Там так примерно будет!!
- Спойлер:
<frame> 0 catching
pic: xxx state: 9 wait: 4 next: 1000 dvx: 0 dvy: 0 centerx: 79 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 60 y: 1 w: 25 h: 99
catchingact: 1 1 caughtact: 130 130
itr_end:
<frame_end>
<frame> 1 hiting
pic: xxx state: 9 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 2 hiting
pic: xxx state: 3003 wait: 2 next: 3 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 3 hiting
pic: xxx state: 9 wait: 1 next: 4 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 4 hiting
pic: xxx state: 3003 wait: 1 next: 5 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 5 hiting
pic: xxx state: 9 wait: 1 next: 6 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 6 hiting
pic: xxx state: 3003 wait: 1 next: 7 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 7 hiting
pic: xxx state: 9 wait: 1 next: 8 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 8 hiting
pic: xxx state: 3003 wait: 2 next: 9 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 9 hiting
pic: xxx state: 9 wait: 1 next: 10 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>
<frame> 10 hiting
pic: xxx state: 3003 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 107 centery: 128 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 79
injury: 30 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 1
cpoint_end:
<frame_end>