| вопросы по кодингу | |
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+4TrIaNuR ден4ик Pain Sama Undame Участников: 8 |
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Автор | Сообщение |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: вопросы по кодингу Вс Дек 13, 2009 6:34 pm | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:04 pm | |
| хз ну начну я ,не даю дупля как вставлять спрайты в кодинг(нубский вопрос,но я не кодер)можете объяснить ??? | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:16 pm | |
| берёшь дату темпл и спрайты темпл (из стандартной лф2) и суёшь в любую игру (если что то спрайты кидай в sprites/sys а дату в data) потом в дате.txt пишешь название даты (ты взял темпл но можешь назвать по другому) по примеру id: 0 type: 0 file: data\*****.dat (вместо ***** пиши название даты) потом с помощью этой проги http://depositfiles.com/ru/files/71rl4s346 в дате твоего перса name: Template head: sprite\template1\face.bmp small: sprite\template1\s.bmp file(0-69): sprite\template1\0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\1.bmp w: 79 h: 79 row: 10 col: 7 file(140-149): sprite\sys\current.bmp w: 79 h: 79 row: 10 col: 1
поменяй head: sprite\template1\face.bmp small: sprite\template1\s.bmp file(0-69): sprite\template1\0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\1.bmp w: 79 h: 79 row: 10 col: 7 на head: sprite\sys\face.bmp small: sprite\sys\s.bmp file(0-69): sprite\sys\0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\1.bmp w: 79 h: 79 row: 10 col: 7 а file(140-149): sprite\sys\current.bmp w: 79 h: 79 row: 10 col: 1 сотри а name: Template это как будут звать перса в игре ну и потом заходишь в спрайты и в клетки вставляешь твоего перса (название спрайтов не меняй)
Последний раз редактировалось: Undame (Вс Дек 13, 2009 7:18 pm), всего редактировалось 1 раз(а) | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:17 pm | |
| Спс но это я знаю,у меня был другой вопрос тип как делать стояние и тд. | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:18 pm | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:21 pm | |
| ну тип эээ перс стоит это тоже кодирование я имею в виду это ! | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:24 pm | |
| ну в темпл это есть - Спойлер:
<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 1 standing pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 2 standing pic: 2 state: 0 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 3 standing pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 45 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 55 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 8 walking pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 20 y: 41 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 10 running pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 11 running pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav wpoint: kind: 1 x: 56 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 12 heavy_obj_walk pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 13 heavy_obj_walk pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 14 heavy_obj_walk pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 15 heavy_obj_walk pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 16 heavy_obj_run pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 41 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 17 heavy_obj_run pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 27 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 18 heavy_obj_run pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav wpoint: kind: 1 x: 40 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 19 heavy_stop_run pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 27 y: 28 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 20 normal_weapon_atck pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 27 y: 20 w: 32 h: 60 bdy_end: <frame_end>
<frame> 21 normal_weapon_atck pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 30 y: 30 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 30 y: 19 w: 28 h: 61 bdy_end: <frame_end>
<frame> 22 normal_weapon_atck pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 16 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 52 y: 53 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 17 y: 21 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 4 y: 64 w: 14 h: 15 bdy_end: bdy: kind: 0 x: 36 y: 46 w: 20 h: 14 bdy_end: <frame_end>
<frame> 23 normal_weapon_atck pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 75 y: 55 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 41 y: 19 w: 29 h: 61 bdy_end: bdy: kind: 0 x: 25 y: 61 w: 17 h: 18 bdy_end: <frame_end>
<frame> 25 normal_weapon_atck pic: 74 state: 3 wait: 1 next: 26 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 51 y: 45 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 16 w: 29 h: 63 bdy_end: <frame_end>
<frame> 26 normal_weapon_atck pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 44 y: 42 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 16 w: 29 h: 63 bdy_end: <frame_end>
<frame> 27 normal_weapon_atck pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 77 y: 54 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 41 y: 21 w: 26 h: 58 bdy_end: bdy: kind: 0 x: 27 y: 61 w: 18 h: 17 bdy_end: <frame_end>
<frame> 28 normal_weapon_atck pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 17 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 5 y: 52 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 23 w: 31 h: 55 bdy_end: <frame_end>
<frame> 30 jump_weapon_atck pic: 80 state: 3 wait: 4 next: 31 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 21 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 27 y: 17 w: 39 h: 56 bdy_end: <frame_end>
<frame> 31 jump_weapon_atck pic: 81 state: 3 wait: 7 next: 999 dvx: 0 dvy: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 37 y: 68 weaponact: 25 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 32 w: 33 h: 43 bdy_end: <frame_end>
<frame> 35 run_weapon_atck pic: 84 state: 3 wait: 5 next: 36 dvx: 6 dvy: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 42 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 16 w: 34 h: 64 bdy_end: <frame_end>
<frame> 36 run_weapon_atck pic: 85 state: 3 wait: 5 next: 37 dvx: 4 dvy: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 77 y: 50 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 38 w: 51 h: 20 bdy_end: bdy: kind: 0 x: 9 y: 54 w: 45 h: 26 bdy_end: <frame_end>
<frame> 37 run_weapon_atck pic: 84 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 42 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 16 w: 34 h: 64 bdy_end: <frame_end>
<frame> 40 dash_weapon_atck pic: 90 state: 3 wait: 5 next: 41 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 20 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 15 w: 40 h: 53 bdy_end: <frame_end>
<frame> 41 dash_weapon_atck pic: 91 state: 3 wait: 7 next: 999 dvx: 0 dvy: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 37 y: 69 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 32 w: 33 h: 45 bdy_end: <frame_end>
<frame> 45 light_weapon_thw pic: 94 state: 15 wait: 6 next: 46 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 13 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 22 w: 35 h: 57 bdy_end: bdy: kind: 0 x: 10 y: 40 w: 20 h: 13 bdy_end: <frame_end>
<frame> 46 light_weapon_thw pic: 95 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 43 y: 26 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 22 w: 32 h: 57 bdy_end: <frame_end>
<frame> 47 light_weapon_thw pic: 96 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 centerx: 25 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 102 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 14 dvy: -4 dvz: 3 wpoint_end: bdy: kind: 0 x: 10 y: 38 w: 54 h: 21 bdy_end: bdy: kind: 0 x: 26 y: 55 w: 32 h: 26 bdy_end: <frame_end>
<frame> 50 heavy_weapon_thw pic: 27 state: 15 wait: 6 next: 51 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 16 y: 32 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end: <frame_end>
<frame> 51 heavy_weapon_thw pic: 28 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 93 y: 37 weaponact: 10 attacking: 0 cover: 0 dvx: 8 dvy: -4 dvz: 2 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end>
<frame> 52 sky_lgt_wp_thw pic: 97 state: 15 wait: 6 next: 53 dvx: 0 dvy: 0 centerx: 41 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 18 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 10 w: 40 h: 52 bdy_end: <frame_end>
<frame> 53 sky_lgt_wp_thw pic: 98 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 centerx: 35 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 65 y: 16 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 35 y: 10 w: 36 h: 23 bdy_end: bdy: kind: 0 x: 15 y: 18 w: 30 h: 43 bdy_end: <frame_end>
<frame> 54 sky_lgt_wp_thw pic: 99 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 centerx: 21 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 67 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 12 dvy: 8 dvz: 3 wpoint_end: bdy: kind: 0 x: 22 y: 15 w: 38 h: 38 bdy_end: bdy: kind: 0 x: 3 y: 37 w: 34 h: 26 bdy_end: <frame_end>
<frame> 55 weapon_drink pic: 132 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 sound: data\042.wav wpoint: kind: 1 x: 52 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 56 weapon_drink pic: 133 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 50 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 57 weapon_drink pic: 134 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 48 y: 25 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 58 weapon_drink pic: 133 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 50 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 60 punch pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end: bdy: kind: 0 x: 30 y: 18 w: 28 h: 60 bdy_end: bdy: kind: 0 x: 23 y: 35 w: 37 h: 24 bdy_end: <frame_end>
<frame> 61 punch pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 39 y: 19 w: 21 h: 61 bdy_end: bdy: kind: 0 x: 51 y: 34 w: 26 h: 16 bdy_end: <frame_end>
<frame> 65 punch pic: 12 state: 3 wait: 2 next: 66 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end: bdy: kind: 0 x: 27 y: 17 w: 31 h: 63 bdy_end: <frame_end>
<frame> 66 punch pic: 13 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 34 w: 33 h: 14 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 28 y: 17 w: 29 h: 63 bdy_end: bdy: kind: 0 x: 45 y: 37 w: 32 h: 11 bdy_end: <frame_end>
<frame> 70 super_punch pic: 37 state: 3 wait: 3 next: 71 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 14 w: 30 h: 65 bdy_end: <frame_end>
<frame> 71 super_punch pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 40 y: 21 w: 30 h: 43 bdy_end: bdy: kind: 0 x: 29 y: 57 w: 32 h: 23 bdy_end: <frame_end>
<frame> 72 super_punch pic: 39 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -12 fall: 70 arest: 15 bdefend: 60 injury: 50 itr_end: bdy: kind: 0 x: 31 y: 2 w: 27 h: 78 bdy_end: <frame_end>
<frame> 80 jump_attack pic: 14 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 20 y: 18 w: 34 h: 61 bdy_end: <frame_end>
<frame> 81 jump_attack pic: 15 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 34 y: 45 w: 46 h: 18 dvx: 2 arest: 15 bdefend: 16 injury: 35 itr_end: bdy: kind: 0 x: 22 y: 19 w: 32 h: 60 bdy_end: bdy: kind: 0 x: 45 y: 20 w: 28 h: 27 bdy_end: <frame_end>
<frame> 85 run_attack pic: 102 state: 3 wait: 5 next: 86 dvx: 6 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 24 w: 35 h: 54 bdy_end: bdy: kind: 0 x: 10 y: 36 w: 27 h: 15 bdy_end: <frame_end>
<frame> 86 run_attack pic: 103 state: 3 wait: 5 next: 87 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 19 y: 37 w: 61 h: 17 dvx: 10 fall: 70 arest: 15 bdefend: 16 injury: 50 itr_end: bdy: kind: 0 x: 24 y: 36 w: 55 h: 19 bdy_end: bdy: kind: 0 x: 8 y: 51 w: 38 h: 27 bdy_end: <frame_end>
<frame> 87 run_attack pic: 104 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 14 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 36 w: 39 h: 24 bdy_end: bdy: kind: 0 x: 2 y: 57 w: 41 h: 22 bdy_end: <frame_end>
<frame> 90 dash_attack pic: 106 state: 15 wait: 3 next: 91 dvx: 0 dvy: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 18 w: 25 h: 55 bdy_end: bdy: kind: 0 x: 13 y: 36 w: 52 h: 18 bdy_end: <frame_end>
<frame> 91 dash_attack pic: 107 state: 15 wait: 20 next: 999 dvx: 0 dvy: 0 centerx: 31 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 27 y: 38 w: 53 h: 23 dvx: 12 fall: 70 arest: 20 bdefend: 60 injury: 70 itr_end: bdy: kind: 0 x: 7 y: 19 w: 37 h: 45 bdy_end: bdy: kind: 0 x: 22 y: 36 w: 50 h: 18 bdy_end: <frame_end>
<frame> 95 dash_defend pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 14 y: 19 w: 28 h: 36 bdy_end: bdy: kind: 0 x: 28 y: 37 w: 24 h: 34 bdy_end: <frame_end>
<frame> 100 rowing pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 101 rowing pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 53 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 102 rowing pic: 58 state: 6 wait: 2 next: 103 dvx: 7 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 75 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 103 rowing pic: 59 state: 6 wait: 2 next: 104 dvx: 7 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end:
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<frame> 104 rowing pic: 49 state: 6 wait: 2 next: 105 dvx: 7 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end:
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<frame> 105 rowing pic: 58 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 74 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end:
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<frame> 106 rowing pic: 59 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 48 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end:
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<frame> 107 rowing pic: 49 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 59 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end:
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<frame> 108 rowing pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 centerx: 45 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 109 rowing pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 53 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 110 defend pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 111 defend pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 19 w: 42 h: 60 bdy_end: <frame_end>
<frame> 112 broken_defend pic: 46 state: 8 wait: 2 next: 113 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 7 y: 29 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end>
<frame> 113 broken_defend pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 4 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end>
<frame> 114 broken_defend pic: 48 state: 8 wait: 2 next: 999 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 52 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end>
<frame> 115 picking_light pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 38 y: 76 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end>
<frame> 116 picking_heavy pic: 36 state: 15 wait: 5 next: 117 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end>
<frame> 117 picking_heavy pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 66 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end>
<frame> 120 catching pic: 135 state: 9 wait: 5 next: 121 dvx: 0 dvy: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\015.wav cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 17 y: 45 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 121 catching pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 39 vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7 cpoint_end: wpoint: kind: 1 x: 57 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 122 catching pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 39 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 123 catching pic: 52 state: 9 wait: 3 next: 121 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\014.wav cpoint: kind: 1 x: 58 y: 38 injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3 cpoint_end: wpoint: kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 130 picked_caught pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end>
<frame> 131 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end>
<frame> 132 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end>
<frame> 133 picked_caught pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 36 cpoint_end: wpoint: kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 134 picked_caught pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 37 y: 28 cpoint_end: wpoint: kind: 1 x: 41 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 135 picked_caught pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 31 y: 22 cpoint_end: wpoint: kind: 1 x: 40 y: 39 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 136 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 27 y: 46 cpoint_end: wpoint: kind: 1 x: 24 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 137 picked_caught pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 68 cpoint_end: wpoint: kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 138 picked_caught pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 34 y: 54 cpoint_end: wpoint: kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 139 picked_caught pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 40 y: 36 cpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 140 picked_caught pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 36 y: 38 cpoint_end: wpoint: kind: 1 x: 23 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 141 picked_caught pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 44 y: 40 cpoint_end: wpoint: kind: 1 x: 30 y: 43 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 142 picked_caught pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 46 y: 51 cpoint_end: wpoint: kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 143 picked_caught pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 45 y: 66 cpoint_end: wpoint: kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 144 picked_caught pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 42 y: 55 cpoint_end: wpoint: kind: 1 x: 39 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 150 current pic: 140 state: 60 wait: 0 next: 151 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\122.wav itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 151 current pic: 141 state: 60 wait: 0 next: 152 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 152 current pic: 140 state: 60 wait: 0 next: 153 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 153 current pic: 141 state: 60 wait: 0 next: 154 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 154 current pic: 140 state: 60 wait: 0 next: 155 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 155 current pic: 141 state: 60 wait: 0 next: 156 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 156 current pic: 140 state: 60 wait: 0 next: 157 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 157 current pic: 141 state: 60 wait: 0 next: 158 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 158 current pic: 140 state: 60 wait: 0 next: 159 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 159 current pic: 141 state: 60 wait: 0 next: 170 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 170 current pic: 140 state: 60 wait: 0 next: 171 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 171 current pic: 141 state: 60 wait: 0 next: 172 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 172 current pic: 140 state: 60 wait: 0 next: 173 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 173 current pic: 141 state: 60 wait: 0 next: 174 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 174 current pic: 140 state: 60 wait: 0 next: 175 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 175 current pic: 141 state: 60 wait: 0 next: 176 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 176 current pic: 140 state: 60 wait: 0 next: 177 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 177 current pic: 141 state: 60 wait: 0 next: 178 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 178 current pic: 140 state: 60 wait: 0 next: 179 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 18 y: 8 w: 43 h: 71 dvx: 3 fall: 5 vrest: 300 bdefend: 100 injury: 30 effect: 6 itr_end: wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 179 current pic: 141 state: 60 wait: 0 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: -500 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 8 w: 43 h: 71 bdy_end: <frame_end>
<frame> 180 falling pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end>
<frame> 181 falling pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 15 y: 11 w: 42 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 35 y: 30 w: 27 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 20 w: 24 h: 23 bdy_end: <frame_end>
<frame> 182 falling pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 37 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 27 y: 22 w: 20 h: 18 bdy_end: <frame_end>
<frame> 183 falling pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 33 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 30 w: 27 h: 21 bdy_end: <frame_end>
<frame> 184 falling pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 185 falling pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 186 falling pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 45 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 24 w: 25 h: 23 bdy_end: <frame_end>
<frame> 187 falling pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 23 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 28 y: 27 w: 24 h: 26 bdy_end: <frame_end>
<frame> 188 falling pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 42 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 30 y: 31 w: 24 h: 21 bdy_end: <frame_end>
<frame> 189 falling pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 51 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 30 y: 39 w: 23 h: 21 bdy_end: <frame_end>
<frame> 190 falling pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 191 falling pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 200 ice pic: 8 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end>
<frame> 201 ice pic: 9 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: itr: kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1 itr_end:
<frame_end>
<frame> 202 ice pic: 8 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end>
<frame> 203 fire pic: 18 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end>
<frame> 204 fire pic: 18 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end>
<frame> 205 fire pic: 19 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end>
<frame> 206 fire pic: 19 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end>
<frame> 207 tired pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 44 y: 28 w: 22 h: 37 bdy_end: bdy: kind: 0 x: 28 y: 47 w: 28 h: 35 bdy_end: <frame_end>
<frame> 210 jump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 60 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 33 y: 33 w: 20 h: 48 bdy_end: bdy: kind: 0 x: 25 y: 50 w: 15 h: 29 bdy_end: <frame_end>
<frame> 211 jump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 17 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 15 y: 41 w: 48 h: 20 bdy_end: bdy: kind: 0 x: 25 y: 55 w: 30 h: 27 bdy_end: <frame_end>
<frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 34 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end>
<frame> 213 dash pic: 63 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 39 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 46 y: 18 w: 22 h: 25 bdy_end: bdy: kind: 0 x: 28 y: 29 w: 21 h: 33 bdy_end: bdy: kind: 0 x: 13 y: 54 w: 18 h: 17 bdy_end: <frame_end>
<frame> 214 dash pic: 64 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 14 w: 19 h: 27 bdy_end: <frame_end>
<frame> 215 crouch pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 25 y: 61 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 40 w: 29 h: 38 bdy_end: <frame_end>
<frame> 216 dash pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 34 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 42 y: 15 w: 24 h: 21 bdy_end: bdy: kind: 0 x: 16 y: 30 w: 39 h: 37 bdy_end: <frame_end>
<frame> 217 dash pic: 113 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 37 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 13 w: 29 h: 51 bdy_end: <frame_end>
<frame> 218 stop_running pic: 114 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 25 y: 52 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 17 y: 25 w: 30 h: 55 bdy_end: bdy: kind: 0 x: 45 y: 47 w: 16 h: 32 bdy_end: <frame_end>
<frame> 219 crouch2 pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 26 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 36 w: 29 h: 44 bdy_end: <frame_end>
<frame> 220 injured pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 47 y: 23 w: 23 h: 54 bdy_end: bdy: kind: 0 x: 29 y: 41 w: 20 h: 37 bdy_end: <frame_end>
<frame> 221 injured pic: 121 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 60 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 46 y: 23 w: 21 h: 56 bdy_end: bdy: kind: 0 x: 30 y: 40 w: 17 h: 41 bdy_end: <frame_end>
<frame> 222 injured pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 58 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 24 w: 39 h: 31 bdy_end: bdy: kind: 0 x: 25 y: 53 w: 40 h: 27 bdy_end: <frame_end>
<frame> 223 injured pic: 124 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 58 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 23 w: 40 h: 37 bdy_end: bdy: kind: 0 x: 27 y: 56 w: 36 h: 24 bdy_end: <frame_end>
<frame> 224 injured pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 32 y: 18 w: 28 h: 60 bdy_end: bdy: kind: 0 x: 52 y: 38 w: 20 h: 19 bdy_end: <frame_end>
<frame> 225 injured pic: 131 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 53 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 18 w: 35 h: 63 bdy_end: <frame_end>
<frame> 226 injured pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 58 y: 49 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 27 y: 22 w: 42 h: 58 bdy_end: <frame_end>
<frame> 227 injured pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 60 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 24 w: 39 h: 57 bdy_end: <frame_end>
<frame> 228 injured pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 61 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 23 w: 37 h: 58 bdy_end: <frame_end>
<frame> 229 injured pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 61 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 29 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 230 lying pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 231 lying pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 232 throw_lying_man pic: 27 state: 9 wait: 7 next: 233 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 28 y: 9 vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1 cpoint_end: wpoint: kind: 1 x: 20 y: 26 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end: <frame_end>
<frame> 233 throw_lying_man pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav cpoint: kind: 1 x: 72 y: 53 vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30 cpoint_end: wpoint: kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end>
<frame> 234 throw_lying_man pic: 28 state: 9 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end>
<frame> 399 dummy pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:26 pm | |
| а "pic:0" это номер кадра ??? а так то кажись додуплил | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:36 pm | |
| да!его считать надо file(0-69): sprite\template1\0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\1.bmp w: 79 h: 79 row: 10 col: 7 | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 7:38 pm | |
| всё Спс Undame понял | |
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ден4ик
Сообщения : 178 Репутация : 7 Дата регистрации : 2009-12-02
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 9:52 pm | |
| ну мне надо бы обьяснить что делает....короче открываешь дату любого перса,(обьясните что там за что отвечает?и скажите где там силу удара изменить можно....помоги | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 9:55 pm | |
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ден4ик
Сообщения : 178 Репутация : 7 Дата регистрации : 2009-12-02
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 10:00 pm | |
| у меня не сработало я поставил 100 но не че не изменилось скока надо поставить чтобы всю силу! | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 10:10 pm | |
| injury: 500 и ты сохраняй там оно само не сохраняет | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 10:39 pm | |
| у меня вопрос как выставлять комбинации клавиш для техники ??? | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 10:44 pm | |
| у меня где-то были но кажется всплыли кто-нибудь ответьте | |
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TrIaNuR Лидер
Сообщения : 423 Репутация : 16 Дата регистрации : 2009-11-06
| Тема: Re: вопросы по кодингу Вс Дек 13, 2009 11:04 pm | |
| <frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 326 hit_Fj: 375 hit_Uj: 353 hit_ja: 270 hit_Ua: 329 hit_Da: 332 hit_Dj: 253 wpoint: kind: 1 x: -20 y: 48 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Пн Дек 14, 2009 1:18 am | |
| конечно немного не понял но проясняется | |
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TrIaNuR Лидер
Сообщения : 423 Репутация : 16 Дата регистрации : 2009-11-06
| Тема: Re: вопросы по кодингу Пн Дек 14, 2009 5:01 pm | |
| пиши в ЛС и я те всё обьясню | |
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Pain Sama
Сообщения : 323 Репутация : 2 Дата регистрации : 2009-11-08 Возраст : 29 Откуда : Ukraine
| Тема: Re: вопросы по кодингу Ср Дек 23, 2009 7:21 pm | |
| что обозначает arest ; vrest ; - можете объяснить для чего это ??? | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Чт Янв 21, 2010 5:36 pm | |
| а как сделать чтоб перс (которым ты играешь) превращался в другого я знаю что оппоинтом но вот у мя выходит токо чтоб он призывал а чтоб превращался не выходит КАК ЭТО СДЕЛАТЬ? | |
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Elsveir
Сообщения : 82 Репутация : 7 Дата регистрации : 2010-01-08 Откуда : Руза
| Тема: Re: вопросы по кодингу Чт Янв 21, 2010 5:54 pm | |
| Ты возьми откуда нибудь трансформацию подменяй спрайты и измени цифры из oid на цифры того id в которого будет трансформировация | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Чт Янв 21, 2010 6:11 pm | |
| но я не знаю где брать эту трансформацию | |
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Elsveir
Сообщения : 82 Репутация : 7 Дата регистрации : 2010-01-08 Откуда : Руза
| Тема: Re: вопросы по кодингу Чт Янв 21, 2010 6:18 pm | |
| Щас я может сделаю трансформу и тебе скину | |
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Undame спрайтер
Сообщения : 915 Репутация : 62 Дата регистрации : 2009-10-19 Возраст : 28
| Тема: Re: вопросы по кодингу Чт Янв 21, 2010 6:24 pm | |
| ну кинь фреймы а я там просто изменю pic:, id:,frame:. | |
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| вопросы по кодингу | |
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